We present an approach that uses learning from demonstration in a computer role playing game. We describe a behavior engine that uses case-based reasoning. The behavior engine accepts observation traces of human playing decisions and produces a sequence of actions which can then be carried out by an artificial agent within the gaming environment. Our work focuses on team-based role playing games, where the agents produced by the behavior engine act as team members within a mixed human-agent team. We present the results of a study we conducted, where we assess both the quantitative and qualitative performance difference between human-only teams compared with hybrid human-agent teams.
Learning from Demonstration to be a Good Team Member in a Role Playing Game
by Michael Silva, Silas McCroskey, Jonathan Rubin, Michael Youngblood, Ashwin Ram
26th International FLAIRS Conference on Artificial Intelligence (FLAIRS-13).www.cc.gatech.edu/faculty/ashwin/papers/er-13-01.pdf