No longer is AI solely a subject of science fiction. Advances in AI have resulted in enabling technologies for computer vision, planning, decision making, robotics, and most recently spoken language understanding. These technologies are driving business growth, and releasing workers to engage in more creative and valuable tasks.
I’ll talk about the moved from the age of the keyboard, to the age of touch, and are now entering the age of voice. Alexa is making this future possible. Amazon is committed to fostering a robust cloud-based voice service, and it is this voice service that the innovators of today, tomorrow, and beyond will be building. It is this voice service—and the ecosystem around it—that awaits the next generation of AI talent.
Keynote at Udacity Intersect Conference, Computer History Museum, Mountain View, CA, March 8, 2017.
Creating AI for complex computer games requires a great deal of technical knowledge as well as engineering effort on the part of game developers. This paper focuses on techniques that enable end-users to create AI for games without requiring technical knowledge by using case-based reasoning techniques.
AI creation for computer games typically involves two steps: a) generating a first version of the AI, and b) debugging and adapting it via experimentation. We will use the domain of real-time strategy games to illustrate how case-based reasoning can address both steps.
Read the paper:
Case-Based Reasoning and User-Generated AI for Real-Time Strategy Games
by Santi Ontañón and Ashwin Ram
In P. Gonzáles-Calero & M. Gomez-Martín (ed.), AI for Games: State of the Practice, 2011.