The paper describes the first phase of development of a Case-Base Reasoning (CBR) system to support early conceptual design of buildings. As specific context of application, the research focuses on energy performance of commercial buildings, and the early identification of energy-related features that contribute to its outcomes. The hypothesis is that bringing knowledge from relevant precedents may facilitate this identification process, thus offering a significant contribution for early analysis and decision-making.
The paper introduces a proof-of-concept for such a system, proposing a novel integration of Case-Based Reasoning, Parametric Modeling (Building Information Modeling), and Ontology Classification. While CBR provides a framework to store and retrieve cases at an instance level, Parametric Modeling offers a framework for rule-based geometric adaptation and evaluation. The ontology is intended to provide a semantic representation, so that new design concepts can be created, classified and retained for further reuse. Potential advantages and limitations of this three-level integration approach are discussed along with recommendations for future development.
CBArch: A Case-Based Reasoning Framework for Conceptual Design of Commercial Buildings
by Andrés Cavieres, Urjit Bhatia, Preetam Joshi, Fei Zhao, Ashwin Ram
AAAI-11 Spring Symposium on Artificial Intelligence and Sustainable Design
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that improves the player’s gaming experience. In this paper we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses player’s feedback as the basis for guiding the personalization of the interaction.
The results indicate that adding our Case-based Drama manaGer (C-DraGer) to the game guides the players through the interaction and provides a better overall player experience. Unlike previous approaches to drama management, this paper focuses on exhibiting the success of our approach by evaluating results using human players in a real game implementation. Based on this work, we report several insights on drama management which were possible only due to an evaluation with real players.
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Drama Management and Player Modeling for Interactive Fiction Games
by Manu Sharma, Santi Ontañón, Manish Mehta, Ashwin Ram
Computational Intelligence, 26(2):183-211, 2010.