A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that improves the player’s gaming experience. In this paper we evaluate a novel drama management approach deployed in an interactive fiction game called Anchorhead. This approach uses player’s feedback as the basis for guiding the personalization of the interaction.
The results indicate that adding our Case-based Drama manaGer (C-DraGer) to the game guides the players through the interaction and provides a better overall player experience. Unlike previous approaches to drama management, this paper focuses on exhibiting the success of our approach by evaluating results using human players in a real game implementation. Based on this work, we report several insights on drama management which were possible only due to an evaluation with real players.
Read the paper:
Drama Management and Player Modeling for Interactive Fiction Games
by Manu Sharma, Santi Ontañón, Manish Mehta, Ashwin Ram
Computational Intelligence, 26(2):183-211, 2010.www.cc.gatech.edu/faculty/ashwin/papers/er-09-10.pdf
www3.interscience.wiley.com/journal/123387570/abstract
Posted by Drama Management with Anchorhead-based Test Case « Emily Short’s Interactive Fiction on October 1, 2009 at 12:32 am
[…] Test Case October 1, 2009 Manu Sharma, Santi Ontañón, Manish Mehta, have Ashwin Ram are publishing some research into drama management using a simplified version of Anchorhead (with a choose-your-own-adventure […]
Posted by JimmyBean on October 1, 2009 at 4:24 am
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A definite great read..Jim Bean