Creating AI for complex computer games requires a great deal of technical knowledge as well as engineering effort on the part of game developers. This paper focuses on techniques that enable end-users to create AI for games without requiring technical knowledge by using case-based reasoning techniques.
AI creation for computer games typically involves two steps: a) generating a first version of the AI, and b) debugging and adapting it via experimentation. We will use the domain of real-time strategy games to illustrate how case-based reasoning can address both steps.
Read the paper:
Case-Based Reasoning and User-Generated AI for Real-Time Strategy Games
by Santi Ontañón and Ashwin Ram
In P. Gonzáles-Calero & M. Gomez-Martín (ed.), AI for Games: State of the Practice, 2011.www.cc.gatech.edu/faculty/ashwin/papers/er-11-02.pdf
Posted by Maries Vredeveld on December 29, 2011 at 12:49 pm
Wow, interesting article!
Posted by crazymouse on January 7, 2013 at 6:59 am
Traditionally, strategy games have been played either with miniatures, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard counters on a hex map.
Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy (RTS), or the discrete phases of turn-based strategy (TBS).
Often the computer is expected to emulate a strategically thinking “side” similar to that of a human player (such as directing armies and constructing buildings), or emulate the “instinctive” actions of individual units.
Popular wargames include Warhammer_40,000 or its fantasy counterpart Warhammer Fantasy. Popular strategic board wargames include risk, Axis and Allies, Diplomacy, and Paths of Glory. Advanced Squad Leader is a successful tactical scale wargame is halowars halowars Ultrawars game : Ultrawars rts game , .or Command and Conquer tiberiumalliances