Archive for November, 2007

Driving Interactive Drama Research through Building Complete Systems

Interactive drama presents one of the most challenging applications of autonomous characters, requiring characters to simultaneously engage in moment-by-moment personality-rich physical behavior, exhibit conversational competencies, and participate in a dynamically developing story arc. One way to advance the field and continue to make exciting progress is to develop building blocks needed for creating these interactive experiences that are situated in a complete system. Our research goals presented in this paper are driven by this perspective of developing a complete interactive drama architecture. Specifically, we discuss the different research challenges that we are interested in pursuing at the different building blocks required to build a complete interactive drama. We also discuss the interactive drama domain we are developing and present our initial steps in handling the research challenges.

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Driving Interactive Drama Research through Building Complete Systems

by Manish Mehta, Santi Ontañón, Ashwin Ram

AAAI-07 Spring Symposium on Intelligent Narrative Technologies, Arlington, VA, November 2009
www.cc.gatech.edu/faculty/ashwin/papers/er-07-14.pdf

Drama Management Evaluation for Interactive Fiction Games

A growing research community is working towards employing drama management components in interactive story-based games. These components gently guide the story towards a narrative arc that improves the player’s experience. However, the success of drama management approaches has not been evaluated using human players in a real game implementation. In this paper, we evaluate our drama management approach deployed in our own implementation of an interactive fiction game Anchorhead. Our approach uses player feedback as a basis for guiding the personalization of the interaction. The results indicate that our Drama Manager (DM) aids in providing a better overall experience for the players while guiding them through their interaction. Based on this work, we suggest that the strategies employed by the DM should take into account the player’s previous playing experience with the current game as well as his general game-playing experience.

Read the paper:

Drama Management Evaluation for Interactive Fiction Games

by Manu Sharma, Santi Ontañón, Manish Mehta, Ashwin Ram

AAAI-07 Spring Symposium on Intelligent Narrative Technologies, Arlington, VA, November 2007
www.cc.gatech.edu/faculty/ashwin/papers/er-07-15.pdf