A Cognitive Model of Problem-Based Learning and its Application to Educational Software Design

Problem-based learning (PBL) is a constructivist pedagogy in which students learn in small groups by working on real-world problems. Despite its many benefits, however, this pedagogy is still not widely used in K-16 classrooms, especially with large numbers of students. Traditional human-facilitated PBL places intense demands on faculty to facilitate problem-solving sessions with small groups of students; on the other hand, most educational technologies do not provide PBL’s collaborative problem-solving experience.

We propose a cognitive model of the problem-based learning process. We present a software environment called CaseBook that allows instructors to author and share problems and provides students with a pedagogically-sound PBL experience based on the cognitive model. CaseBook has been used in high school and undergraduatefrom two studies in actual classrooms.

Read the paper:

A Cognitive Model of Problem-Based Learning and its Application to Educational Software Design

by Ashwin Ram, Preetha Ram, Jennifer Holzmann, Chris Sprague

International Conference on e-Learning (eLearn-07), Lisbon, Portugal, July 2007. Also presented at Eleventh International Conference on Human-Computer Interaction (INTERACT-07), Panel on Human-Centric e-Learning, Rio de Janeiro, Brazil, September 2007.


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