Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games

Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is to hand-author textual responses to different situations. In this paper we address NLG for interactive games. Specifically, we present a novel template-based system that provides two distinct advantages over existing systems. First, our system not only works for dialogue, but enables a character’s personality and emotional state to influence the feel of the utterance. Second, our templates are resuable across characters, thus decreasing the burden on the game author. We briefly describe our system and present results of a preliminary evaluation study.

Read the paper:

Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games

by Christina Strong, Kinshuk Mishra, Manish Mehta, Alistair Jones, Ashwin Ram

Third Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE-07), Stanford, CA, June 2007
www.cc.gatech.edu/faculty/ashwin/papers/er-07-09.pdf
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: